D'LIRIUM Download] [Password]
- frenadtaytandra
- Sep 10, 2019
- 13 min read
About This Game "To find yourself in a new, unknown world - it's like standing face-to-face with a monster. And so many forget: to that world, they are just as much of a monster." - the Curator.During the New Year's Eve, the curator of a mansion built on the outskirts of a town invites his protege and her friends to celebrate the New Year together. He gives her an unusual gift. The gift that is never meant to be opened. And only a powerful mage such as her can keep it shut. It and what it holds within. At least, that's what the Curator thought...D'LIRIUM is an experimental 2D-shooter with the elements of a horror game. The game brings together some mechanics back from 90s classics, such as a search for the keys, non-linear levels and a lot of other things. Moreover, the game contains a lot of experimental tricks, such as random events, non-traditional controls for a shooter game, etc. 7aa9394dea Title: D'LIRIUMGenre: Action, Adventure, Indie, Early AccessDeveloper:B52 Development TeamPublisher:B52 Development TeamRelease Date: 25 Aug, 2017 D'LIRIUM Download] [Password] d'lirium steam. delirium 1987 free download. delirium theme download. d'lirium game. delirium variety pack. torrent delirium.2018.hdrip.xvid.ac3-evo. delirium series. delirium meaning. delirium movie. delirium 2018 free online movie. delirium vs dementia. delirium torrent dublado. delirium movie torrent download. delirium tremens definition. delirium zip download. delirium eng sub. delirium torrent yts. delirium full movie download. delirium tremens icd 10. delirium free streaming. delirium icd 10. delirium al final de la vida. delirium 2018 free online. delirium game download. delirium på english. d-lirium boussu. delirium free read online. delirium gluten free beer. delirium album download zip. delirium tremens patch. dlirium motel. delirium torrent magnet. delirium free epub. delirium a key challenge for perioperative care. delirium streaming english. delirium tremens beer. d'lirium motel barra funda. delirium game. download delirium subtitle indonesia. delirium sample free font. delirium full movie download in hindi. delirium movie. delirium in hindi meaning. delirium 2018 full movie online free. delirium songs download. download delirium lauren oliver pdf. delirium movie english subtitles. delirium in hindi. delirium synonym english. delirium book. delirium beer pack. delirium torrent. delirium film download. delirium dublado torrent magnet. delirium 2018 free stream. delirium theme apk. delirium pdf download ita. delirium argentum torrent. d'lirium wiki. delirium discography download. delirium oxford english dictionary. pack delirium tremens. delirium torrent 2018. delirium full movie. delirium ppt download. delirium 2018 download. delirium 1987 english subtitles. delirium full book pdf. delirium full movie free. delirium 2018 torrent download. delirium def english. delirium free book. d'lirium steam. d'lirium motel porto velho. delirium pdf download lauren oliver. delirium tremens english definition. delirium english subtitles. delirium hindi dubbed. free delirium images now i know how most fan games can be but there are times where that one game like this has potential and it can be really something as well even though it is not done yet or a full game wich it would be a shame to see a masterpiece like this one go to waist and to stay as it is but this is a rare gem game that could be cuz i can't remebr the last time i felt the dread i was feeling when i played this game and regardless if your part of the fandom or not or even agence it i dont really care But i am telling you this as a Gamer who injoys a good Mother loveing horrer game just like the good old days befor most of the gameing company burned the bridge on good horrer gen and became sellouts and that was a big lost for us i know it hurts just keep this in mine as A ''GAMER'' who love a good but true spooky scary game other than that give it a try with a opend minde and kindely support both the team and the game thank you.. i love this game, the style its set in and the horrer mixed in with a pony related game makes it a great game.. Okay. They sort of had me at 'gory pony horror' game. They could do a lot wrong and still get dew claw up from me. (That's a thumbs up for you bipeds.) And there are some rough edges here. But they didn't do anything seriously wrong. They did do a fair amount very right. I like the way they handle ammo/mana. There isn't any. Attack all you like. The monsters manage to be scary without needing to be indestructible. I like top down type games. (And this is one.) Don't get me wrong, 3D is cool and all but that doesn't mean 2D isn't still awesome as well. My biggest complaint is that the game is too short. (My second biggest is that some of the scenes are SO gory that, with the pixilated art style you can't actually tell what is going on. But those are few in number.) The shortness of the game is due in part to being in early access. Theoretically a few more chapters are coming.So. Short summing up. Blood, Magic and Ponies. What more do you want? Get it while it's only $2. (Before the devs realize how much what they have is actually worth!). This game isn't really based around MLP actually, don't let that turn you off on buying the game. Honestly, this is a good little game to play when you have nothing to do, and you wanna complete a short Indie Game. Of course its early access so I'm sure there's gonna be more things added and changed in the future. But for now I really like the Plot of the game, the horror vibe gives me goosebumps, you feel like you know the characters even before you play the game. Everything its great right now and I can't wait to see what else comes to this game. pleasantly Disappointed.. I REALLY wanna play this, but it won't let me move.........Only at the beginning to.......(Still looks cool). Overall this was a pretty interesting game with a twisted story line. I thought the price for this game was pretty fair, the story was nice and the game was not incredibly short. I do wish cards will be created for this game to create badges. Early Beat-1 and many other interesting things!: Finally, I’ve got myself an absolutely new and really powerful PC. And that means I can resume the work on D’LIRIUM! And guess who’s to thank for that! It’s all of you, because it’s you who bought this game, stuffing my purse with money! Thank you so much for that! The new PC is a true miracle! If you’re curious, I’ll write down the configuration of my old and new PCs in the comment section, because it means little here. What means a lot is the fact that we finally have finished porting the game to the new engine! So, let’s talk about that…What is the Early Beta-1? That’s porting the game to the new engine with some improvements. Remembering all that has been changed will require more than an entire hour, so, let’s mention the most important changes in comparison to alpha-12, and all that we can remember: New engine, unlike the old one, is written in C++, not in Delphi. It affects the process and result of building the code and compiling it into exe. Moreover, despite still being a bit unstable, it’s way more optimized. D’LIRIUM’s performance has grown multiple times. The game is able to work even on the old Pentiums (but that’s not verified)! And the most important thing is being able to support cross-platform! Steam overlay and screenshots have been fixed. No more black frames or cut-out menu. Volume settings. No more mixers! New sprites for the spells. Now you can easily tell what spells they represent.Walkthrough timer no longer counts the time of cutscenes.Chinese language! Both traditional and simplified.Waypoints. Now, the character is quite good at choosing the way to the destination.A complete rework of the save-and-load system. Save files will no longer break after another update!New design of the main character. For those who like old Ada more – don’t worry, she’ll appear too, but later.The background of the main menu and game over screens have been reworked. Not completely, but mostly.Achievements! Finally, we have linked the game to Steam. There’s only one achievement for now, for the test, but there’ll be more by the time of Early Beta-1 release.Activating panic mode has become much easier.Many of you complained about the game being too dark. With the new videocard I was able to notice that too. The game has become two times brighter.The levels have been optimized.And that’s far from being the full list, only a few things that we were able to remember while writing this article.A lot of the things we’ve described earlier are yet to be done, but some of them will appear in the future builds of the game. We’re still discussing what’s worth adding and what’s not.Expect the Early Beta in two days, but the pre-release build is able for playing already, if you chose it in the game’s properties. If there are bugs and glitches (excluding the doors and the character that is visible through them) – create a discussion and describe the bug, we’ll be fixing the problem.And one more thing. A request to all of the letsplayers and reviewers. Please, edit your video, put an exact version of the game in it. The final game will be quite different from what’s been in alpha. In the future, perhaps, it’ll get it’s own extra title, because the sequel’s name will be D’LIRIUM as well. The viewers might get lost in the versions, observing the different things with the same name. Oh, and do more videos! Thank you.. HORRIFYING news: Halloween surely isn't the kind of holiday that the characters from D'LIRIUM would care to celebrate. But who cares? The game of this visual design is perfect for Halloween. Moreover, the story was originally planned around that theme, but it came out differently. Be it as it may, but in the honour of such a holiday, why not make a generous discount? We won't be holding it back, neither trick nor a treat!In order not to make this piece of news only about the discount, we'll now tell you a bit about what's been going on. We've actually written a new system of saves and loads. It was needed in order to keep them stable and working after the game update. That's really important. Moreover, due to the layer-by-layer system of level construction in GMS2, loading of the save file could have mixed the textures located on the same layer of the level. The new system will prevent that.But our new system has not been tested yet, so, we still don't know if it works correctly. Besides, some bugs are still present and need to get fixed. We don't make any promises regarding doing that update by Halloween.. Trading Cards!: It's been about 1 year and a half from the moment D'LIRIUM had been officially released on Steam. And today we finally have the opportunity to grace our players with the trading cards! Now, any fans can set up an badge and the background picture from the game for their profile page! It can be a small thing, but for us it's a reason to celebrate!For that occasion, we're going to update the game to Beta-1 (Cut version)! It's that very Beta-1 we've been promising for so long, but without the new story and the new levels. It's still a fully updated game with the new interactable objects, new weapons, new achievements and the fix for a lot of bugs! The full version of Beta-1 is still being worked on.WARNING! The old save files won't work after the game gets updated to Beta-1 (Cut version)!Thank you for supporting us all that time!Our Discord server:https://discord.gg/wrPckKCYou can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:[www.patreon.com]. What is happening with D'LIRIUM and what to expect from Beta-1.: My month-long vacation is now over and it's time to get back to work. The development of Beta-1 is going really slow, because the most of our efforts are being put in the development of an expansion, but we are still going to tell you what is to be expected of the next version of the game. So...In addition to the large amount of bug fixes and the new visual effects, and also changing some levels, almost all of the environment will become interactive. You'll be able to break the windows (already are in early beta-6), turn on the tap in the bathroom, break the pipes and release the poisonous gas at the monsters, open the boxes and take out the items (or nothing) from them, flush the toilet, turn off and then back on the torches with the fireballs. I think you've got the idea. The game will gain some new levels and a new complete story, a big one. There will also be a radio, but we won't tell you much about it. It won't be connected to the gameplay, but will be important for the story. By popular demand, the game will also get a map, but it won't be easy to obtain and won't show where the character is at the moment.What not to expect from Beta-1 is the random events. The thing is, adding them to the game is a big deal. Not because it's hard to think of all the consequences. But because the random events will be ruining it for the speedrunners, since they'll make it so the luck defines how long the playthrough will be with the given set of random events. Say what you will, but keeping the game adapted for the speedruns and setting new records is really important to us.Also, we can't really guarantee that Beta-1 will get the cutscenes, because creating even the shortest of them is really time-consuming. But we'll see what we can do.This is far from the full list of what is going to appear in Beta-1, many things have been overlooked, but, indeed, it'll be a huge update. We don't know when it'll come out yet, because we're working on one more game that will become, let's say, "the opposite side of D'LIRIUM".We want to thank all of those who support us on Patreon! It's thanks to you that we now can afford the new software and equipment! You can support us too on our Patreon page, just click on the link below:[www.patreon.com]. Why there's been no Halloween update...: Some people ask me why there's been no Halloween update for D'LIRIUM. The things is, a couple of days ago my hard drive had crushed, and the motherboard had started to follow it shortly after. So, I'm now busy with assembling a new computer, in which I'll put a highly productive hardware. And then I'll continue working. I'll release an alpha-13, but it won't be about any specific holiday. I'll be aiming for an Early Beta.Can anyone please advise me a good hardware that's not more expensive than 700$?. What's new in Beta-1 (Cut version)?: A few days ago we updated D'LIRIUM to Beta-1 (Cut version). There's a lot of new stuff and we want to tell you about some new features. New weapon: wrench; Reworked spell selection; Reworked panic; New level: "Crystal cave"; Added interactions on the levels; Added 13 new achievements; Fixed bugs with AI, errors and crashes; Reworked "Lanterns" AI; Reworked some levels; Reworked graphics on "Mansion" level; New "dynamic" camera; Reworked Shaft spell; New secret level called "Steam Machine"; Monsters called "Lost" and "Phantom" now appeared on the levels; Reworked movement animations; More blood and gore; New logo; New visuals on physical death; New sounds and visuals when player gets damage; Telefragging the monsters is easier to do now; Extended credits and total game stats; Reworked teleportation; "Ice impendent" monster now calls "Wraith"; "Ice howling" was reworked and calls "Flying wraith"; Monsters can see you from far distance when flashlight is enabled; Map; Rave.That's not a full change list. There's a much more new stuff that we are forgot to tell you about. Hope you love it as we love!Our Discord server:https://discord.gg/wrPckKCYou can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:[www.patreon.com]. The last Early Beta!: So, it is time to release Early Beta-4. Finally, the basis of the game is fully built and ready to become the base for the future scenario.There's not much to talk about: with the help of the players we've found some critical bugs and fixed them. Also, we have applied a lot of features we planned.So, what is this all about? Fixed some mistakes of the battle system in the 'classic' control scheme. Added new 'simplified' HUD. The old 'simplified' HUD is now 'abstract'. Added 2 new spells: shaft and plasma. Fixed some mistakes in 'soptions', also added new settings for those new spells. Some minor fixes and changes. Added a few interactive objects.The only thing we haven't managed to finish in this update is the wounds on the monsters. In the future, perhaps, they'll show up, if needed.This is the last big update among the Early Betas. So, before the release of Beta-1, we shall only be publishing the minor updates.Thanks to everyone who's been with us all that time, we're truly thankful for all of your help! And we hope you're about to have a lot of fun!. The development is on hold again.: It's been a while since the last update on Beta-1 or The Golden Rogue, our Patreon is dead and so is the activity on our Steam page. And the reason behind that is the development of the D'LIRIUM's new update being put on hold, as we told you before, due to the development of The Golden Rogue, which is being developed while surrounded in secrecy. And during the latest week we've made more progress than during the latest month!Currently, The Golden Rogue is already looking like an almost finished product. The levels are all done and even though they are without a plot yet, they're fully passable. The most of the mechanics have been debugged and are ready. The levels are big and open. The game takes quite some time to pass, especially compared to the original D'LIRIUM. And that's where we've stummbled upon a big, or maybe even fatal problem. Even though the locations are so much better designed and drawn than in the original game, running through them and fighting the same enemies over and over is boring! We're absolutely sure that not adding a deversity of new enemies would make the game fail. That's why we offer our community to try and take a part in the game's development. The details will be in an announcement tomorrow.Now, let's talk a bit about the reason we're posting this for. The development of The Golden Rogue will be put on hold for the period of three months due to me going abroad for the whole Winter. For the same reason, the original D'LIRIUM will not contain any Christmas or New Year updates. That doesn't mean I won't be working on the game at all, but any significant progress is not to be expected until the end of Winter. We'll try and release the game before Easter. But you'll have to be patient.So, such is our uncertain piece of news for today. Don't beat us up, please. Everything will be back to normal when I return. Finishing The Golden Rogue in time will be my main priority.You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:[www.patreon.com]. Shakedown: Hawaii - New Gameplay Overview Trailer: 16-Bit open world empire building is coming to Steam, Q1 2019! Watch the new SHAKEDOWN: HAWAII trailer now:https://youtu.be/o5-om0n537QThis new trailer dives deep into the game -- revealing the world, story, business acquisition, characters, and customization. It's the biggest trailer yet! For even more, watch the gameplay live stream at 4pm PT / 7pm ET:http://youtube.com/vblankentertainmentPlus, huge reveals and much more available at vblank.com, here:http://vblank.com/20181019_sh_trailer.php
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